Close Action is a tactical wargame of fleet combat in the great age of fighting sail. Ships handle like the real thing — you work the wind, seize the weather gauge, and organize your line to bring the broadsides to bear. Every captain plots their moves in secret and all orders reveal at once, so each turn carries the true fog of war: read the wind, the smoke, and the enemy's intent, then force them to surrender.
Designed by Mark A. Campbell, it rewards seamanship, communication, and coordination above luck — a game won by a squadron that signals, manoeuvres, and fights as one. It plays as a tense duel for two and opens up gloriously to legendary sixty-captain monster games, whole fleets refighting Trafalgar and the Nile across the table.
- Designer
- Mark A. Campbell
- First Published
- 1997
- Publisher
- Tempest Games
- Captains
- 2 to 60+
- Setting
- 1740–1815
Set your course
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